Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WXX7o-r7cTq-oG6jF-4uWUQ-XwJ5O | 9/16/3 | 60.1 | 0.72 | 2026-07-04 20:40:37 · 36m 10s | |
| CSGO-Z6Ejh-5tPKp-fqtoP-kGwCT-awkMC | 23/21/3 | 87.9 | 1.18 | 2026-07-01 09:02:47 · 48m 22s | |
| CSGO-hoqix-a22Ta-dkajA-4jyaf-GEuWK | 13/14/6 | 75.8 | 1.19 | 2026-06-30 20:26:02 · 34m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.