Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LJKe6-5FZvr-5vwwK-CLrsk-PDeKP | 18/17/10 | 70.4 | 1.25 | 2026-06-30 17:21:28 · 39m 45s | |
| CSGO-qMZeC-iELWw-nUWh6-RAbJG-zT2JE | 16/16/4 | 68.5 | 1.10 | 2026-06-14 01:54:45 · 36m 33s | |
| CSGO-XcvtU-3H3Nr-MoOuR-dDBDH-5xOhG | 18/12/5 | 109.1 | 1.67 | 2026-06-14 01:26:05 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.