Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BWqGC-QTP5Q-Ra4iV-FpD5c-ztZpG | 11/17/2 | 42.7 | 0.67 | 2026-07-02 19:08:22 | |
| CSGO-Grrdk-3DScF-QCvep-rXbNR-aRFZG | 10/19/6 | 53.3 | 0.65 | 2026-07-01 21:21:28 · 37m 59s | |
| CSGO-4AMLe-ML5Lc-rHfmi-Y2mW7-3LPYE | 8/13/4 | 57.2 | 0.87 | 2026-06-29 18:42:01 · 31m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.