Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R5ti2-mdbsB-vjwGK-z2DMQ-66r4N | 20/16/1 | 95.8 | 1.30 | 2026-06-22 19:21:40 · 34m 0s | |
| CSGO-FWwh7-VZZbo-LsWSA-4TPU8-qTY2Q | 23/18/5 | 116.5 | 1.52 | 2026-06-15 18:48:32 · 34m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.