Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xHCCz-7bDQN-Pa8S3-7NT8i-WifiK | 22/15/7 | 120.3 | 1.53 | 2026-07-05 20:02:46 · 36m 7s | |
| CSGO-shoAn-y5cmY-pj6JN-UX9XO-6wJoD | 18/15/7 | 119.1 | 1.38 | 2026-06-24 21:14:19 · 26m 16s | |
| CSGO-UDdqm-EF5Cb-fVZUD-MXZvy-pBcBN | 15/19/14 | 100.3 | 1.11 | 2026-06-23 15:55:57 · 39m 23s | |
| CSGO-dfNh6-YUbmv-jTY34-WiEte-dPVeL | 12/24/5 | 56.0 | 0.51 | 2026-06-16 21:14:37 · 46m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.