Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f2Aha-uq5xQ-kMuwc-HkwOQ-e7PVP | 12/14/5 | 83.5 | 1.04 | 2026-07-01 08:16:15 · 25m 52s | |
| CSGO-hOLU7-7Gm7q-54nRi-8thAq-3MEKO | 15/17/6 | 80.4 | 1.06 | 2026-07-01 07:42:42 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.