Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N9W3k-Trks7-VmDO2-ShuxH-CSWsO | 8/17/4 | 54.7 | 0.55 | 2026-07-01 12:41:00 · 30m 6s | |
| CSGO-3YeUE-EcAhv-F2TeP-aDRfy-ZfwoO | 15/12/4 | 94.6 | 1.32 | 2026-07-01 12:08:23 · 26m 5s | |
| CSGO-dDrKk-YxKEz-jUJsc-hGQnL-WJ8CH | 20/18/2 | 80.5 | 1.10 | 2026-07-01 11:23:15 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.