Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pf2yM-CHOzz-NSAoK-tRwnO-W8KeB | 11/20/3 | 57.9 | 0.57 | 2026-07-01 20:22:12 · 34m 14s | |
| CSGO-AAdSC-xkwkA-TPkYb-LY6YR-7aUeL | 18/13/3 | 102.7 | 1.36 | 2026-06-27 20:19:27 · 30m 24s | |
| CSGO-LSKrM-dYKYi-ziej7-vYZuk-AEVjM | 13/15/3 | 68.5 | 1.01 | 2026-06-19 22:22:57 · 28m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.