Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ofsr6-53eh8-X4hDb-EJAuf-wsvoO | 12/19/5 | 67.1 | 0.72 | 2026-07-02 00:31:04 · 39m 33s | |
| CSGO-T7a36-piuP9-hYkvd-DmDq9-jp5BO | 28/17/2 | 127.3 | 1.69 | 2026-07-01 11:33:25 · 34m 2s | |
| CSGO-EREV4-dvDt3-PM4SS-798Dc-kESyL | 15/18/7 | 99.1 | 1.17 | 2026-06-30 14:10:50 · 30m 11s | |
| CSGO-UF36W-frin7-BJbEw-iuUDt-jDWPA | 11/15/9 | 73.0 | 0.89 | 2026-06-20 21:23:51 · 28m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.