Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oZWFL-HtZHc-uWcjX-Qhwfe-ZEA2P | 14/17/4 | 76.2 | 1.06 | 2026-07-01 20:00:56 · 28m 8s | |
| CSGO-XOcMe-eDQJY-AZVDM-C28o8-XpeOQ | 5/18/5 | 42.3 | 0.34 | 2026-06-23 21:46:47 · 23m 2s | |
| CSGO-4j9CL-ZdcVN-jyXu5-CeqSm-xDmsF | 13/17/5 | 73.0 | 0.78 | 2026-06-22 20:19:56 · 35m 48s | |
| CSGO-xTji5-XaDrC-qUok8-PyATn-qYBEB | 7/13/0 | 66.1 | 0.58 | 2026-06-18 20:58:25 · 22m 17s | |
| CSGO-SKheY-Rea2n-MUxex-LdHUZ-rup3B | 14/20/8 | 77.3 | 0.88 | 2026-06-13 20:43:48 · 39m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.