Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LatAM-wA3G3-xyQQb-UBxCw-VCZQM | 16/14/6 | 115.8 | 1.46 | 2026-07-04 19:27:05 · 28m 19s | |
| CSGO-dRtV5-qJJs4-972K6-wCAB9-hd5yD | 7/16/4 | 56.1 | 0.52 | 2026-06-29 21:59:08 · 30m 42s | |
| CSGO-i5vk2-GBai6-Zreyo-u7LLz-ZfwoO | 15/18/1 | 53.2 | 0.80 | 2026-06-13 22:20:57 · 38m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.