Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K9Eh2-Ee2Gq-RF3kh-QcHn6-myBcO | 10/12/6 | 44.7 | 0.90 | 2026-07-04 14:13:22 · 34m 35s | |
| CSGO-i9MFy-rmdMB-dL8wT-7h7pC-bp8eD | 17/19/8 | 65.7 | 0.99 | 2026-07-04 13:17:21 · 49m 52s | |
| CSGO-Pbjdu-jowx4-MyymN-KrMTp-ZXfWA | 10/18/3 | 53.1 | 0.62 | 2026-07-04 03:02:40 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.