Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6hDYH-6qzo5-P6h26-svpUJ-VnUaK | 7/10/6 | 58.8 | 0.81 | 2026-06-26 19:02:00 · 11m 7s | |
| CSGO-AkWVR-s5w8x-uvKJ9-kxdOP-LmztJ | 8/7/2 | 82.3 | 1.22 | 2026-06-21 17:42:00 · 12m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.