Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LPLvq-ABs7F-FmRtr-s28QE-s9ROG | 10/9/5 | 52.8 | 1.03 | 2026-07-05 18:53:51 · 34m 18s | |
| CSGO-seaqB-VzRVV-6bBAx-UoAFz-OVkTL | 16/14/4 | 87.8 | 1.12 | 2026-07-05 15:11:02 · 29m 57s | |
| CSGO-EBF2q-OAzx6-H9uWW-psObC-kAoQD | 17/10/3 | 84.4 | 1.46 | 2026-07-02 18:13:53 · 29m 13s | |
| CSGO-334TN-SSq6N-9cNrQ-6VVZ2-tqS4M | 14/8/7 | 90.3 | 1.41 | 2026-07-01 19:49:47 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.