Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f79H8-r7hY8-MdUoc-RqG8w-vB3xK | 16/17/2 | 71.2 | 0.98 | 2026-07-04 13:59:54 · 34m 47s | |
| CSGO-dEVmk-Q6ewS-GwwVU-5RATt-YOfuB | 11/6/2 | 95.2 | 1.69 | 2026-07-04 13:40:45 · 16m 10s | |
| CSGO-KjODa-QtNj9-5j4RX-5u8yh-9sLbM | 15/19/6 | 75.1 | 0.99 | 2026-07-01 14:52:06 · 39m 59s | |
| CSGO-Jtuft-VXBnw-aAp8q-Njy8Y-YZx9H | 12/24/7 | 52.5 | 0.63 | 2026-06-29 17:23:32 · 53m 48s | |
| CSGO-S45qn-Nay6k-VGzBt-AAL2m-u4XbD | 23/20/5 | 88.6 | 1.21 | 2026-06-29 13:07:17 · 49m 1s | |
| CSGO-c6e8O-ULJbk-9O55c-vEpTv-oqS4M | 21/19/6 | 81.7 | 1.10 | 2026-06-28 20:22:00 · 45m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.