Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pCXb6-Q8jDG-Baaay-YMtoe-YjEuA | 25/16/7 | 102.8 | 1.45 | 2026-07-04 19:21:08 · 42m 45s | |
| CSGO-LfjWm-hcFpm-o8dQ3-xCYGS-rvMpP | 16/18/7 | 80.0 | 1.07 | 2026-06-28 21:06:55 · 34m 32s | |
| CSGO-y49uE-qvYBR-Ka2OA-i8AOa-pFXsO | 21/21/12 | 88.4 | 1.20 | 2026-06-28 19:34:49 · 43m 58s | |
| CSGO-ddWMn-ydxNi-qE2p8-H5XHj-eEA2P | 22/19/5 | 62.2 | 1.12 | 2026-06-14 17:57:41 · 46m 28s | |
| CSGO-BTtTP-TMWXA-UjWdL-Cpkbw-BfhLJ | 24/11/6 | 122.3 | 1.88 | 2026-06-11 19:29:10 · 24m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.