Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y7d4t-32ptB-rS7Eo-EyALn-TO2xK | 9/16/2 | 57.9 | 0.76 | 2026-07-04 09:31:37 · 31m 31s | |
| CSGO-R67jW-VpRHN-2Hhcj-HAibZ-kZhzO | 10/12/1 | 50.2 | 0.78 | 2026-07-03 09:13:55 · 30m 1s | |
| CSGO-q2TkU-nbbVx-FwJ8C-8SWKT-yGvjN | 19/8/9 | 149.1 | 1.99 | 2026-06-24 14:46:51 · 25m 12s | |
| CSGO-ETDDO-uMExj-F9qZ9-VQPRJ-YSEdH | 20/15/5 | 89.9 | 1.36 | 2026-06-24 13:35:58 · 33m 50s | |
| CSGO-zTvt7-U7Rid-tmabe-WUWtS-WawDK | 29/23/7 | 98.9 | 1.34 | 2026-06-15 11:37:30 · 53m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.