Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9ioOB-6AHkS-54XBv-JXdQQ-H7GrL | 17/23/10 | 60.1 | 0.86 | 2026-07-03 20:16:46 · 48m 28s | |
| CSGO-XtqVf-3hbDr-RXBkW-fr6Be-hFhCG | 17/15/5 | 89.9 | 1.18 | 2026-06-28 11:38:09 · 29m 49s | |
| CSGO-uQkt5-6nxQ5-md6tT-TNHyU-CHRNN | 12/14/8 | 64.8 | 1.04 | 2026-06-27 20:15:29 · 33m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.