Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jPERN-27AhG-9jTAQ-SwnjP-jwhrM | 19/19/7 | 78.6 | 1.33 | 2026-07-02 12:41:23 · 30m 0s | |
| CSGO-qtMaw-ZLRty-no6rf-5cVkY-F7QBD | 9/17/3 | 61.5 | 0.54 | 2026-07-01 17:16:21 · 27m 18s | |
| CSGO-bAGLv-dn9JT-oFNGT-AnNVx-CfoAL | 11/17/8 | 78.5 | 0.93 | 2026-06-23 18:01:40 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.