Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bN2V3-Wi2ZG-mQE4s-Rjaas-7qahQ | 21/10/7 | 135.4 | 2.02 | 2026-07-03 21:03:18 · 20m 32s | |
| CSGO-OiZs6-uqr2M-hsWQC-r7NRb-habAB | 18/7/0 | 121.1 | 1.98 | 2026-07-03 20:43:27 · 16m 3s | |
| CSGO-hMbFk-mLHGO-iaiEC-y3rx5-9ysOH | 13/11/8 | 104.4 | 1.54 | 2026-07-03 16:50:10 · 23m 33s | |
| CSGO-HfO6P-vqv4x-wdHzx-X783i-xY2tJ | 9/11/5 | 69.6 | 1.07 | 2026-07-03 16:23:27 · 23m 39s | |
| CSGO-aUfhD-PXwcO-wFp5d-ZZBkV-fRFZG | 32/14/6 | 118.4 | 1.92 | 2026-07-03 15:37:11 · 30m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.