Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7ciW7-T9N3X-ZjJRS-HAoKr-nNjeC | 14/13/2 | 53.0 | 0.87 | 2026-06-17 20:16:32 · 28m 58s | |
| CSGO-8FsxS-T93NF-ZH6OT-3X2Vu-NMOtQ | 5/16/6 | 38.2 | 0.46 | 2026-06-14 22:54:18 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.