Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7A73A-Lwkwa-pa3yY-ReERa-y5vTC | 13/15/5 | 62.4 | 1.00 | 2026-07-06 17:59:22 · 36m 10s | |
| CSGO-oqAZ9-nfpJP-VRnP2-hVFpC-YJxsP | 17/20/7 | 82.2 | 0.98 | 2026-07-03 19:57:50 · 41m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.