Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h9MRw-yQ479-UoVix-Y53A2-KeS8N | 13/15/5 | 80.8 | 1.02 | 2026-07-04 21:01:20 · 26m 59s | |
| CSGO-eEfyn-On5XM-4OfuZ-vuOjq-aXnMC | 8/16/5 | 50.4 | 0.57 | 2026-07-04 20:31:30 · 27m 54s | |
| CSGO-GVjk2-FarVL-FQ3qA-7ouhk-at3NF | 8/14/6 | 62.0 | 0.75 | 2026-07-03 17:16:21 · 28m 9s | |
| CSGO-hS2Lw-Pj9U3-Shcrr-MbV2B-FKu8O | 19/15/6 | 85.1 | 1.25 | 2026-07-03 16:40:14 · 33m 43s | |
| CSGO-5csmr-WsjJ7-qTbcL-9vzva-o5cVG | 21/8/2 | 95.5 | 1.88 | 2026-07-03 16:09:46 · 23m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.