Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vYsAy-T6Cwx-fKrwR-TNSDK-9Sm6J | 8/17/9 | 75.7 | 0.78 | 2026-06-28 20:00:45 · 35m 32s | |
| CSGO-qAp4n-CtCqA-SXiUQ-u5cPf-xjTOG | 17/8/5 | 91.5 | 1.54 | 2026-06-25 18:59:19 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.