Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wbQ8o-PwXdG-oAQnw-B7KSK-c84VH | 11/16/7 | 78.4 | 0.82 | 2026-06-28 18:18:38 · 30m 8s | |
| CSGO-didq7-Or3pq-hM2Wt-bodLx-cqA6Q | 9/16/7 | 62.6 | 0.66 | 2026-06-27 16:42:18 · 28m 22s | |
| CSGO-GcZ4O-BZBZs-2izq2-iaqSU-ym7SA | 9/15/4 | 71.1 | 0.75 | 2026-06-26 13:03:33 · 25m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.