Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uchV9-fm5vb-qUMhG-a25Z3-m25qB | 13/8/2 | 58.5 | 1.26 | 2026-07-04 18:50:47 · 26m 45s | |
| CSGO-qERCx-zdPEs-nVFFi-UzQxi-Sjp7C | 13/18/4 | 66.9 | 0.86 | 2026-07-03 22:09:11 · 33m 19s | |
| CSGO-un3Be-FnmnO-EfXXa-JvqVe-Njp7C | 19/18/4 | 79.0 | 1.17 | 2026-07-02 17:44:42 · 36m 19s | |
| CSGO-rx36k-4FmxY-KBuad-MNX9T-TkkfO | 21/18/2 | 97.2 | 1.20 | 2026-07-01 19:42:10 · 31m 43s | |
| CSGO-qHofc-nFfWn-CokLv-byLfB-RBkeC | 15/14/5 | 80.3 | 1.10 | 2026-07-01 18:52:37 · 35m 52s | |
| CSGO-oiTaw-qqi9B-yCMnj-CS35h-6i8LK | 3/14/0 | 32.6 | 0.18 | 2026-06-30 22:33:41 · 23m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.