Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W6kBa-5wfLG-ONusd-O28Fm-WEDVF | 11/16/6 | 79.4 | 0.97 | 2026-07-03 00:08:41 · 29m 5s | |
| CSGO-AyYpe-CRPiF-wi9Zn-QC7Gq-aXnMC | 14/16/5 | 67.3 | 1.06 | 2026-07-02 21:16:42 · 36m 37s | |
| CSGO-5A3VR-bf9hB-2iUNK-nsBGK-p8SKF | 13/18/2 | 72.0 | 0.85 | 2026-06-30 17:36:40 · 38m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.