Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xhQBX-ACfk8-jKbpE-y5CPE-BoL2G | 12/9/3 | 58.0 | 1.10 | 2026-06-29 19:25:46 · 30m 44s | |
| CSGO-GP36Q-9w9VN-Y6hio-weB3T-B7r4N | 26/15/5 | 105.1 | 1.71 | 2026-06-27 22:47:19 · 30m 1s | |
| CSGO-Dx29i-qYaD3-BCTQE-fHYPA-eyLwF | 19/15/2 | 79.3 | 1.14 | 2026-06-27 21:56:48 · 34m 31s | |
| CSGO-QBvDs-dFde6-cFOEm-9JeMp-Piq3B | 17/10/2 | 101.7 | 1.34 | 2026-06-25 20:30:40 · 30m 9s | |
| CSGO-u7Fb6-tY4eK-3v6w5-HbpNO-i84VH | 19/7/3 | 100.7 | 1.88 | 2026-06-24 16:52:55 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.