Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9ouAX-QcEeZ-kVH4K-wVpWA-FBMsE | 12/11/4 | 60.2 | 1.02 | 2026-06-27 13:43:53 · 25m 52s | |
| CSGO-8EQ59-qrAQa-5eNOT-3AAit-bhUzE | 16/10/5 | 103.3 | 1.50 | 2026-06-26 21:26:21 · 28m 53s | |
| CSGO-EMAni-ScTZG-m9yRG-3jcG9-eAFKO | 15/18/8 | 83.0 | 1.05 | 2026-06-24 20:59:23 · 36m 26s | |
| CSGO-PcP27-qPn2V-Do3t4-Gt2r6-mAd7L | 10/8/2 | 64.8 | 1.19 | 2026-06-15 17:10:12 · 25m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.