Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6CWUk-FyG6C-AhQuQ-CKsOh-SuHaA | 12/20/5 | 51.1 | 0.69 | 2026-07-06 22:56:01 · 37m 5s | |
| CSGO-8NbCO-ymQ2o-GTCfq-LdGpY-8ZPmH | 22/18/4 | 99.9 | 1.31 | 2026-07-06 22:13:45 · 38m 0s | |
| CSGO-zcLpD-OQmQe-y3UGE-QhM28-PzBND | 21/16/2 | 96.3 | 1.38 | 2026-07-06 21:37:11 · 32m 58s | |
| CSGO-H9uCS-CuMGr-taScG-qXm8U-8Q9zP | 10/18/5 | 46.2 | 0.53 | 2026-06-26 15:39:55 · 37m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.