Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yKXSp-qA8eU-ppUEi-wQhwo-7sUvD | 13/11/6 | 102.0 | 1.30 | 2026-07-05 10:04:37 · 27m 9s | |
| CSGO-snBih-w8aDx-JYtzy-6ZBFw-CrahQ | 14/15/5 | 74.7 | 1.04 | 2026-06-24 05:55:09 · 33m 28s | |
| CSGO-myxtR-ve9Qp-js59b-2vHk4-2pmwG | 21/12/6 | 118.5 | 1.78 | 2026-06-16 17:46:54 · 29m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.