Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-veUtX-WC4OM-sQ6fQ-fMSpi-H4XsO | 17/15/7 | 93.8 | 1.27 | 2026-07-04 19:42:30 · 34m 20s | |
| CSGO-cyxCX-wXAPf-Hpza4-AJSM3-feAtG | 8/5/4 | 77.7 | 1.22 | 2026-07-04 13:50:30 · 22m 30s | |
| CSGO-J5K3S-XXVsi-vTYvf-Bz8ye-DQbEC | 11/18/8 | 82.4 | 0.92 | 2026-07-01 22:43:49 · 31m 12s | |
| CSGO-9MiND-fodcJ-5shvy-djRLM-pmXML | 15/20/4 | 72.4 | 0.92 | 2026-06-27 15:39:46 · 38m 14s | |
| CSGO-8qxip-s5bji-nwNW6-JcbT8-LpphH | 15/15/5 | 78.3 | 1.18 | 2026-06-26 12:22:12 · 29m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.