Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QC5tW-t5E6c-7FxTY-ntNMc-OPDhP | 14/18/6 | 54.9 | 0.91 | 2026-07-01 19:15:56 · 38m 0s | |
| CSGO-HpJ8o-mfVw6-knwby-v2rTy-5CfyC | 17/8/3 | 89.5 | 1.79 | 2026-06-29 15:06:07 · 19m 54s | |
| CSGO-z5euL-vveQV-DtvY6-ybpk4-9AMsE | 13/12/2 | 96.8 | 1.19 | 2026-06-25 19:31:26 · 23m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.