Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DNRFo-zm9SH-KiCGM-CUFoJ-Kn6nM | 14/17/4 | 71.8 | 0.95 | 2026-06-30 02:01:58 · 37m 58s | |
| CSGO-zwkEX-b6ACL-eyBee-8TBTv-EWtrD | 6/14/1 | 54.3 | 0.37 | 2026-06-30 01:33:56 · 24m 45s | |
| CSGO-rr2Gh-sioNF-afoUZ-NyB9K-hbRuK | 15/10/8 | 96.1 | 1.49 | 2026-06-29 20:24:52 · 26m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.