Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BhQ99-GACoC-Go9QN-8ivq6-SLr7C | 15/9/7 | 99.6 | 1.42 | 2026-07-03 15:08:14 · 23m 6s | |
| CSGO-edkUu-jGuh7-OiVt3-bdCLm-M4R4M | 27/9/7 | 155.7 | 2.34 | 2026-07-02 12:56:57 · 23m 55s | |
| CSGO-4fWdt-DzLGw-n3heO-KmmWW-v7NQC | 25/14/6 | 142.3 | 1.85 | 2026-07-01 10:03:01 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.