Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GWHBy-4bckB-C7ucW-k2xxk-a5UrC | 19/21/7 | 91.0 | 1.09 | 2026-07-03 19:54:41 · 37m 0s | |
| CSGO-ZZPTR-SfbfJ-O6vp8-ievkE-ox6iL | 16/18/4 | 73.5 | 1.04 | 2026-07-03 19:05:22 · 37m 26s | |
| CSGO-5q8ZO-nTpnM-hV7kF-MiMJ4-SpeOQ | 7/17/2 | 42.5 | 0.36 | 2026-07-03 18:24:22 · 29m 32s | |
| CSGO-mWSVQ-HRuMm-StC7K-vf2Lm-mDN6H | 11/20/5 | 51.0 | 0.69 | 2026-07-01 21:24:10 · 51m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.