Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9bSEA-nuOpb-ehqxj-bL8oJ-o8MUD | 12/14/1 | 50.3 | 0.77 | 2026-07-06 17:27:44 · 35m 17s | |
| CSGO-92UjL-XWBBU-sr6nc-CWnvL-Dx9TM | 17/18/8 | 59.8 | 1.02 | 2026-06-30 09:07:59 · 38m 28s | |
| CSGO-S45qn-Nay6k-VGzBt-AAL2m-u4XbD | 17/17/8 | 78.2 | 1.06 | 2026-06-29 13:07:17 · 49m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.