Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-55jt7-2ZVun-nV8pL-EMHrr-iWRKF | 6/13/2 | 65.1 | 0.53 | 2026-06-26 20:28:18 · 22m 30s | |
| CSGO-YexcZ-o8GN8-8kzFA-yfCn2-9L9PL | 13/17/5 | 79.3 | 0.92 | 2026-06-25 16:00:39 · 33m 9s | |
| CSGO-ffkbW-DtNRN-rJ6AB-w2oAd-pkiaB | 23/18/11 | 114.9 | 1.56 | 2026-06-25 15:13:25 · 40m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.