Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yfGqz-BeFwo-CXvvH-7SU4b-Gkb3K | 5/16/3 | 30.8 | 0.36 | 2026-06-28 10:36:57 · 31m 20s | |
| CSGO-ChPnz-tNPRN-zo6Ny-jVYfZ-VaDND | 16/18/5 | 114.0 | 1.18 | 2026-06-27 19:01:31 · 29m 9s | |
| CSGO-qDpPR-C6hUZ-wXGvX-TErQr-q3SiA | 12/18/2 | 63.1 | 0.70 | 2026-06-27 13:08:44 · 27m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.