Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wGsNG-qiDY8-bf563-PVGGA-Bd5FP | 18/12/3 | 97.0 | 1.51 | 2026-07-03 18:35:52 · 28m 22s | |
| CSGO-qX2oX-58oUz-5m7Zm-aGWQf-6O53L | 15/10/8 | 80.1 | 1.32 | 2026-06-24 20:30:36 · 31m 7s | |
| CSGO-fQr2c-CeP4D-yseh4-6sjJu-FsFiJ | 26/14/1 | 95.3 | 1.62 | 2026-06-19 15:01:59 · 38m 39s | |
| CSGO-p3vYx-zR4JF-Nd9q5-qDCnA-Bd5FP | 28/24/9 | 91.7 | 1.30 | 2026-06-14 20:13:50 · 50m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.