Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c3tjF-q9q6h-6o67t-tHjPs-rr74E | 21/21/11 | 70.6 | 1.12 | 2026-07-03 22:39:14 · 46m 14s | |
| CSGO-ZjGs8-JweFk-SPNii-KG7sm-iNBYN | 11/17/4 | 62.0 | 0.72 | 2026-07-03 22:06:44 · 29m 56s | |
| CSGO-vtpve-BJX25-sPrPM-UQYfq-MOBJC | 5/13/2 | 32.6 | 0.36 | 2026-07-02 21:06:35 · 28m 34s | |
| CSGO-CjvLj-V57zK-GAmzA-5FSuU-B7r4N | 16/25/5 | 63.1 | 0.71 | 2026-06-18 20:06:23 · 49m 47s | |
| CSGO-66LO5-XaZav-KOkAH-oZ8vT-ebaEC | 19/9/2 | 109.9 | 1.75 | 2026-06-16 21:27:19 · 24m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.