Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RNuUS-LEDqN-n8wbT-2KZN3-feAtG | 17/14/5 | 82.1 | 1.23 | 2026-07-03 09:58:02 · 26m 3s | |
| CSGO-ALOKX-3y9u8-iYoZQ-RtC5w-F3VTB | 11/10/2 | 71.6 | 1.19 | 2026-07-02 04:34:41 · 23m 38s | |
| CSGO-Th3B6-a3fjr-WZjxa-6K3kU-A7QBD | 3/8/4 | 31.8 | 0.68 | 2026-06-23 18:33:18 · 24m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.