Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2EqoH-8Mcw2-VLixc-jrS9q-mNcqA | 10/9/3 | 66.5 | 1.14 | 2026-06-25 18:56:02 · 22m 59s | |
| CSGO-MMwJj-nxtGL-rDNyP-f6ZSS-qvuvE | 8/15/4 | 43.7 | 0.67 | 2026-06-25 18:18:20 · 34m 17s | |
| CSGO-sDvt8-R5Lhe-2mHJz-8aTw6-xq2AC | 10/17/6 | 49.8 | 0.76 | 2026-06-25 17:20:57 · 35m 47s | |
| CSGO-xJvfJ-jVhLz-PvXq2-a3kGO-GS6yD | 6/16/3 | 40.0 | 0.22 | 2026-06-25 16:48:12 · 25m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.