Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lsar5-qhF6Z-OGNUn-7Ek2c-sjTOG | 12/16/4 | 55.0 | 0.88 | 2026-07-07 19:39:40 · 38m 7s | |
| CSGO-QkmOk-dc3Ju-mTxJh-CfYPG-Ycf8E | 6/13/2 | 52.6 | 0.49 | 2026-07-07 19:15:28 · 22m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.