Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5dVW-HzOr2-oVfcy-boXkS-uakoE | 29/17/5 | 78.9 | 1.45 | 2026-07-03 18:50:50 · 48m 52s | |
| CSGO-X9BKn-tjUd8-QxrSH-76KbA-vdueM | 18/17/4 | 68.9 | 1.10 | 2026-06-29 18:37:45 · 51m 52s | |
| CSGO-WKdG5-C8u3H-i7W4V-23XU9-Ad5FP | 16/16/4 | 68.7 | 1.13 | 2026-06-27 19:11:22 · 42m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.