Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tTomY-ak5M6-UFOiU-dNdaK-O9tvE | 6/16/7 | 47.8 | 0.65 | 2026-07-04 20:14:57 · 28m 16s | |
| CSGO-iBYZq-Cpkdn-Z88tp-u7UCw-O3SyL | 14/11/7 | 112.6 | 1.54 | 2026-07-03 18:11:51 · 32m 46s | |
| CSGO-epLPV-koYmd-kzwLf-Thb6c-5YQhG | 11/15/9 | 89.8 | 1.01 | 2026-06-28 18:23:00 · 30m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.