Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p7CNK-cVXbS-5pOf3-MwSXa-wPdKP | 12/7/6 | 103.9 | 1.59 | 2026-06-30 17:53:35 · 17m 37s | |
| CSGO-8pmqV-5w4HQ-9LAkY-O42wd-tF7yD | 14/13/5 | 86.0 | 1.13 | 2026-06-30 17:20:03 · 30m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.