Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QDMQW-Padrn-BtHFc-TtA5s-yN9SA | 7/15/4 | 62.0 | 0.64 | 2026-06-28 14:45:22 · 26m 45s | |
| CSGO-oc8PE-wjdUe-tdeyS-9N3xo-AYEyB | 12/10/8 | 78.7 | 1.25 | 2026-06-24 19:24:15 · 25m 25s | |
| CSGO-CxHOU-55SsN-6yiUd-Nx7SF-kosSJ | 14/18/4 | 72.8 | 0.90 | 2026-06-22 17:55:55 · 41m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.