Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WhAXT-tWWxF-beG4M-btYO4-LB6iL | 23/17/10 | 97.1 | 1.33 | 2026-07-04 21:18:03 · 44m 13s | |
| CSGO-NEVzR-Z874Q-z3dAu-zqy3k-wDe4D | 14/13/5 | 73.8 | 1.16 | 2026-07-03 23:55:06 · 35m 6s | |
| CSGO-WXb8B-bDxMU-riMwi-ZJytZ-zFqqK | 20/14/5 | 90.4 | 1.36 | 2026-06-19 23:49:35 · 40m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.