Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-amOsM-VJGij-u8UCE-29vyz-2B3xK | 16/26/11 | 61.9 | 0.76 | 2026-06-19 21:46:59 · 51m 43s | |
| CSGO-n7DXP-3XEEq-5k4YP-D4Oi4-Z2e4D | 2/11/1 | 13.4 | 0.12 | 2026-06-17 06:41:53 · 39m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.